Boxer

(in development)

Boxer Attributes

Combat Strength (FCT/FGT Income) - Arena Mode, League Mode

In the ring mode, combat power plays a certain role in FCT's income. Having a higher combat power attribute will result in higher FCT income for each round consumed.

In League mode, higher combat power will help increase the league win rate.

Stability (FCT/FGT revenue) - arena mode, league mode

Stability helps to improve a boxer's combat power, and stability will convert a reasonable range between combat power and explosive power, accelerating FCT's income.

Explosive power (FCT/FGT income)--ring mode, league mode

The explosive power is used for the upper limit of the boxer's combat power. When the boxer's explosive power is higher, it will generate higher FCT income.

Endurance (FCT/FGT income)--Ring Mode, League Mode

In Ring Mode, Stamina affects Healing Cost and Striking Resistance. High Stamina will slow Stamina decay.

The higher the quality and level of the boxer, the higher the treatment cost.

At 50% stamina, the boxer's combat effectiveness drops to 90%.

At 20% stamina, the boxer's combat effectiveness drops to 10%.

Stamina Consumption:

Endurance

Stamina consumed per turn

5

3

10

2.5

14

2

18

1.75

22

1.5

35

1.1

FCT required for treatment costs:

Level

Common

Uncommon

Rare

Epic

Legendary

0

0.3

0.40

0.51

0.65

0.80

1

0.31

0.41

0.53

0.67

0.83

2

0.32

0.43

0.55

0.69

0.85

3

0.33

0.44

0.56

0.71

0.88

4

0.34

0.45

0.58

0.73

0.91

5

0.36

0.48

0.61

0.77

0.96

6

0.37

0.49

0.63

0.80

0.99

7

0.38

0.51

0.65

0.82

1.01

8

0.4

0.53

0.68

0.86

1.07

9

0.41

0.55

0.70

0.88

1.09

10

0.43

0.57

0.73

0.92

1.15

11

0.44

0.59

0.75

0.95

1.17

12

0.46

0.61

0.79

0.99

1.23

13

0.48

0.64

0.82

1.03

1.28

14

0.5

0.67

0.85

1.08

1.33

15

0.51

0.68

0.87

1.10

1.36

16

0.54

0.72

0.92

1.16

1.44

17

0.55

0.73

0.94

1.18

1.47

18

0.57

0.76

0.97

1.23

1.52

19

0.6

0.80

1.02

1.29

1.60

20

0.62

0.83

1.06

1.33

1.65

21

0.64

0.85

1.09

1.38

1.71

22

0.67

0.89

1.14

1.44

1.79

23

0.69

0.92

1.18

1.48

1.84

24

0.72

0.96

1.23

1.55

1.92

25

0.75

1.00

1.28

1.61

2.00

26

0.78

1.04

1.33

1.68

2.08

27

0.81

1.08

1.38

1.74

2.16

28

0.83

1.11

1.42

1.78

2.21

29

0.86

1.15

1.47

1.85

2.29

30

0.9

1.20

1.54

1.94

2.40

In league mode, stamina will allow users to earn more points as their fighters will last longer above the penalty threshold of "stamina exhaustion".

User can consume FCT/FGT to regenerate fighter's attribute points. The more often the property is reassigned, the higher the cost until it reaches its upper limit (in development).

Boxer type

There are four fighter types, each designed to accommodate different in-ring intensity and fitness levels:

Amateur Boxer

League Boxer

Battle Fighter

All-round boxer

A user's base FCT rate of return is not fixed, and several factors may cause it to fluctuate:

1. The stamina, explosiveness, combat power and stability of the boxer

Combat power will be used as the main indicator for generating income, and the income will be settled randomly according to the boxer's status within the range of the upper limit of income. The explosive power and stability will increase the income generated.

List of the upper limit of single combat power income:

combat power

amateur

League

hegemony

Almighty

10

2.91

2.99

3.06

3.01

30

5.04

5.04

5.22

5.12

60

6.69

7.01

7.31

7.23

100

8.48

8.94

9.36

9.21

150

10.24

10.84

11.4

11.3

210

11.97

12.43

13.43

13.21

280

13.68

14.59

15.44

15.1

360

15.37

16.45

17.44

17.03

450

17.05

18.29

19.44

19.06

550

18.71

20.12

21.43

21.11

2. The odds of winning against AI

3. Randomness

Boxer quality

There are five fighter qualities in the game. When a fighter is trained, the value of each attribute will be randomly determined within the corresponding minimum and maximum values based on the fighter's quality. Therefore, even fighters of the same quality can have very different attribute distributions.

Quality

Minimum property

Max attribute

Common

1

10

Uncommon

8

18

Rare

15

35

Epic

28

63

Legendary

50

112

Boxer Level

Users can level up their boxer by consuming FCT. Each level of training takes a fixed amount of time to complete, and the training time and the number of FCTs required increase with the level. This process can be accelerated by using more FCTs.

In addition, FGT will be required to upgrade a fighter to level 29 and 30.

After leveling up, users will receive 4 - 12 additional stat points based on the quality of their boxers.

Quality

Attribute Points/Level Up

Common

4

Uncommon

6

Rare

8

Epic

10

Legendary

12

Players can get additional perks after their fighters reach a certain level:

Milestone

Trigger Event

5th Level

Unlock the training function

30th Level

Unlock FGT revenue (to be developed)

At the highest level, users need to choose to earn either FCT or FGT, and are allowed to choose freely between FCT/FGT,. But this will have a cooldown.

Boxer Level Cost:

Level

Upgrade Cost/FCT

Time/Minute

Acceleration Cost/FCT

FCT Top Limit

0

1

60

1.2

5

1

2

120

6

10

2

3

180

9

15

3

4

240

12

20

4

10+5 FGT

300

30

25

5

6+1 FGT

360

36

30

6

7+1 FGT

420

42

35

7

8+1 FGT

480

48

40

8

9+1 FGT

540

54

45

9

30+8 FGT

600

120

50

10

11+2 FGT

660

132

60

11

12+2 FGT

720

144

70

12

13+2 FGT

780

156

80

13

14+2 FGT

840

168

90

14

15+2 FGT

900

180

100

15

16+2 FGT

960

192

110

16

17+2 FGT

1020

204

120

17

18+2 FGT

1080

216

130

18

19+2 FGT

1140

228

140

19

80+10 FGT

1200

360

150

20

21+3 FGT

1260

252

160

21

22+3 FGT

1320

264

170

22

23+3 FGT

1380

276

180

23

24+3 FGT

1440

288

195

24

25+3 FGT

1500

300

210

25

26+3 FGT

1560

312

225

26

27+3 FGT

1620

324

240

27

28+3 FGT

1680

336

255

28

29+10GFGT

1740

270

29

150+100FGT

1800

285

30

MAX

300

Boxer Customization (In Development)

At level 30, users can choose to spend FCT/FGT/NFT to transform their fighters, including but not limited to - renaming, adding an alias, adding extra attribute points, etc. More details on customization will be released soon.

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